Tutorial
In this unit
we must design a map for unreal tournament so to help us with this we have been
asked to complete a tutorial on the VLE which consists of creating a map and
developing the tools to create our own maps from scratch
Placing
spawn points
when placing
spawn points in the level you must make sure that they are in good places, so
that they function properly and to add these i simply typed in start in the
search bar for content this gave me an option to drag and drop a UTTeamPlayer
Start from the menu into the world, a key piece of information to remember
about this is that the blue arrow on the spawn is the direction the player will
spawn facing when using this spawn .
Adding
Weapons/Pickups
To add the
weapon i simply when into the content browser and found the weapon base
blueprint which can be done by typing its name in and then dropping this into
the world once there it's as simple as selecting it and choosing a gun it will
spawn from the details panel about this blueprint.
Jump pads
Jump pads
are again simple just simply find them in the content browser and then drop
them in to h world from here you can simply move the target for the jump and
this will change the direction and location the player lands, with this in mind
if the jump arc is bigger too it will mean the player will spend more time in
the air so these changes could impact game play dramatically.
Creating
geometry
To create
geometry it's a little more complicated than dragging things in to the world
from the content browser this time i was using the BSP geometry tool in which
you must select a shape a cube in my instance then re size move and rotate it
to place you want it to go and simply add geometry, you can then also subtract
from this geometry to create more complex and unique shapes and can be used to
create some good geometry for the map.
Adding Flags
and two sides
I don't
think I previously mentioned but this tutorial level was only one half so it
must be duplicated by copying and pasting the whole map and adding it to its
self to create a mirrored and symmetrical map which is perfect for CTF
Once this
was done I needed to make sure the flag section of the map worked considering
its a capture the flag map so I changed the values on the flags so that one
belonged to team 0 and the other to team 1.
Peer review
In terms of
the peer review cycle for this i felt it to be a little redundant considering
everybody in class had the same map, and I just wanted to begin my map, but
never the less I still part took in one in which it was stated that my jump
pads were set to jump way to high and people were getting shot in mid air, I
took this into consideration and then changed the targets so the landing zone
was the same just the height of the jump getting there was lowered and this had
an effect on the speed of the jump pad travel and meant players could be shot
so easily in the map.
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