Tuesday, 14 June 2016

Tutorial map and peer review

Tutorial
In this unit we must design a map for unreal tournament so to help us with this we have been asked to complete a tutorial on the VLE which consists of creating a map and developing the tools to create our own maps from scratch

Placing spawn points

when placing spawn points in the level you must make sure that they are in good places, so that they function properly and to add these i simply typed in start in the search bar for content this gave me an option to drag and drop a UTTeamPlayer Start from the menu into the world, a key piece of information to remember about this is that the blue arrow on the spawn is the direction the player will spawn facing when using this spawn .

Adding Weapons/Pickups

To add the weapon i simply when into the content browser and found the weapon base blueprint which can be done by typing its name in and then dropping this into the world once there it's as simple as selecting it and choosing a gun it will spawn from the details panel about this blueprint.

Jump pads

Jump pads are again simple just simply find them in the content browser and then drop them in to h world from here you can simply move the target for the jump and this will change the direction and location the player lands, with this in mind if the jump arc is bigger too it will mean the player will spend more time in the air so these changes could impact game play dramatically.

Creating geometry

To create geometry it's a little more complicated than dragging things in to the world from the content browser this time i was using the BSP geometry tool in which you must select a shape a cube in my instance then re size move and rotate it to place you want it to go and simply add geometry, you can then also subtract from this geometry to create more complex and unique shapes and can be used to create some good geometry for the map.

Adding Flags and two sides

I don't think I previously mentioned but this tutorial level was only one half so it must be duplicated by copying and pasting the whole map and adding it to its self to create a mirrored and symmetrical map which is perfect for CTF
Once this was done I needed to make sure the flag section of the map worked considering its a capture the flag map so I changed the values on the flags so that one belonged to team 0 and the other to team 1.

Peer review


In terms of the peer review cycle for this i felt it to be a little redundant considering everybody in class had the same map, and I just wanted to begin my map, but never the less I still part took in one in which it was stated that my jump pads were set to jump way to high and people were getting shot in mid air, I took this into consideration and then changed the targets so the landing zone was the same just the height of the jump getting there was lowered and this had an effect on the speed of the jump pad travel and meant players could be shot so easily in the map.

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