Tuesday, 14 June 2016

Summary

In conclusion, the level I made was not exactly what I had in mind at first, the rough work I had was very different at first but the limitations of Unreal made it hard for me to do what I actually wanted.I learned a few things while completing this unit, the importance of pick-up and weapon placement as well as spawn point placement and I even got to practice a few things like how to guide players with lights and how to make players go where I intended them to go using different pathways and routes.
The feedback I received for the level was positive and people seemed to enjoy it, the only criticism I received was small and easy to overcome.


The level in general seemed to be a success, it was great practice for me and I got to try out and experiment with new things as well as play with different kinds of map types. Saying that, if I was going to make another level, I would opt to make a team death match, just to see the completion of a different type of game from start to end.

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