Peer review cycle 1
1.
In my initial build I have only 2 bases and a
court yard this will increase soon but for now I just want to ask about the
size of my map is it functional
2.
In terms of weapons are the one im currently
using okay for this game mode
3.
Do you think I should add in a wall to try and
help block shots fired across the map into spawn?
Darren
·
Running across the map I felt that the game was
running fast which I liked but it was too fast so I believe the map is a little
too small for the capture the flag map
·
You only currently have a link rifle and shock
rifle which doesn’t really pack much of a punch for getting through the enemy
lines so I would include a gun with more power like the rocket launcher
·
Yeah defiantly the spawn feels quite bare in terms
of cover so this would be a welcome addition
Emma
·
I thought that the game play is fun on the map
and is a fresh change from huge capture the flag maps were a failed attempt sees
you running for a minute and a half to try again whereas this feels like your
constantly playing
·
I like that there isn't too many different
weapons in the level because it mean that the player isn't forced to make
decisions on multiple ways to go because there's all these different weapons if
there's not that many it keeps the fast flow you were going for, but I would
maybe add one more type so you're not limiting game play.
·
yeah this could be a good addition or you could
try to create cover inside the base so that the spawns can't be exploited.
Nick
·
yeah the size of the map functions surprisingly
well considering its tiny in comparison to other CTF maps
·
I think you should improve the variety of
weapons
·
yeah this would be a welcome addition as the
bots can easily just fire in and kill as players spawn
The changes
right so in terms of the map size from my peer review I found out that
people for it was too small but they enjoyed it because of this so I'm going to
make the decisions to increase the size but not enough to make the map a
completely different size enough so that it takes an extra 5 seconds to run to
the other base, this allows the other team some breathing room when facing waves
of the team pushing for the flag and should make it just feel better but while
keeping the size that people enjoyed so much.
iv decided when looking at the peer review that I could actually do with
more variety of guns but because of my small level iv decided to only add one
and that will be a rocket launcher, I did this because I believe the link gun
rocket launcher and shock rifle combination covers all the bases in terms of
weaponry I need for this kind of map and shouldn't make certain positions unbalanced or over powered.
Lastly
iv decided to create walls at the entrance of the bases and bring down the roof
slightly so that more cover is presented at the front as well as add in cover
and room type things inside to create more cover to try and combat the problem
that small maps can face which is spawn killings.